Teacher in Charge: Mrs H. James.
Recommended Prior LearningYear 10 Digital Technology is recommended, however students who have not completed 10DGT will be able to experience success in 11DGT if they are able to work independently and show commitment to learning the work they are less familiar with.
Digital Technology is where creativity meets problem-solving. It's about applying your knowledge to design practical, digital solutions for specific clients and stakeholders. This course will empower you to use computers and their applications to turn ideas into impactful realities.
This course provides a dynamic, term-by-term pathway to mastering digital skills:
Term 1: Building the Web Every student will start by mastering the fundamentals of Website Design and Development, gaining a solid understanding of core digital concepts.
Term 2: Choose Your Path Dive deeper into a self-selected project in either Digital Media (exploring areas like animation, video editing, or graphic design) or Coding (developing programming skills). Work will also start towards preparing for the Usability in Human-Computer Interfaces external exam, exploring how to create user-friendly digital experiences.
Term 3: Custom Learning You'll have the flexibility to choose your focus:
Select from range of Digital Technology Unit Standards or Achievement Standards to earn credits tailored to your interests.
Throughout this course, you'll develop a robust set of digital technology skills that are highly transferable, preparing you for success in other subjects, future careers, and Year 12 Digital Technology.
Given the personalised learning opportunities, students will develop strong independent learning habits and initiative, thriving in a classroom where diverse projects are actively underway.
The standards shown above are a sample of the standards available to students and allow for subject endorsement. As mentioned above there is an element of flexibility to the program and depending on student interest specific standards will be selected.
It is useful for students to have their own wired headphones to be able to use in class.
Courses offered will be subject to sufficient students taking them up and are not necessarily guaranteed to run.